TVX 2014 will offer a set of courses designed to appeal to our audience of researchers and practitioners in the TV User Experience field. Courses will take place the day prior to the main TVX conference program. Courses may be of half day or full day duration.
Social Interaction Design for Online Video and Television
- David Geerts – KU Leuven, firstname.lastname@example.org
- Pablo Cesar – CWI Amsterdam, email@example.com
This course will teach attendees how to design and evaluate social interaction for online video and television. It provides attendees a pragmatic toolset, including techniques and guidelines, that can be directly applied in practice. The different tools will be contextualized based on current developments, giving participants a complete overview of the state of the art and industry.
TVX2014 Practical TV UX Research Methodologies
- Sarah Garcia – UEGroup, firstname.lastname@example.org
Half-Day course on the practical research methods used to understand the changing television media climate. Experts from UEGroup, a Silicon Valley research and design company, will lead and interactive discussion and give practical suggestions for developing methodologies including: Ethnography, Out of Box Experiences, Usability Testing and Comparative Benchmark Studies.
Designing New Interactive TV Applications with Gestures, Ambient Intelligence, and Augmented Reality
- Radu-Daniel Vatavu – University Stefan cel Mare of Suceava, email@example.com
We are witnessing today major developments in sensing, processing, and communications that lead toward an integrated composition of the world, in which physical and digital intertwiningly coexist, environments emanate intelligent presence, and interactions dissolve into behavior in terms of gestures that naturally manipulate the new physical-digital space. This course explores the ways in which TV and home entertainment are being affected by these technological advances in the quest of designing highly-interactive smart TV spaces. Participants will be introduced to the fundamental aspects of ambient intelligence, augmented reality, and gesture interface design by falling back upon examples of designs and applications for home entertainment. Notions such as context awareness, mixed reality, and naturalness of gesture interaction will be clarified for participants in the context of the interactive TV. Practical aspects of augmented reality and gesture acquisition and recognition technology will be explained and accompanied by examples from research and industry. It is my hope that this course will prove a valuable source of inspiration for participants interested to prototype novel highly-interactive smart-TV spaces toward designing our future home entertainment experience.